Under the hood
Under the hood
A full redesign of Mekonomen's internal ordering system. Built around how mechanics actually work, not how anyone assumed they did.
A full redesign of Mekonomen's internal ordering system. Built around how mechanics actually work, not how anyone assumed they did.

Client
Mekonomen
Services
Enterprise
The Summit
Year
Client
Mekonomen
Services
Enterprise
The Summit
Year
Mekonomen is the Nordics' biggest car repair chain. When your car is broken, Mekonomen fixes it. But behind every repair is a mechanic navigating an ordering system that was, to put it gently, not working.
As UX research lead at Magic by iStone, I led a full redesign of that system alongside a colleague. We didn't start at a whiteboard. We started in the garage.
This was a "Summit Deluxe" project: 6 months to solve a complex problem.
Mekonomen is the Nordics' biggest car repair chain. When your car is broken, Mekonomen fixes it. But behind every repair is a mechanic navigating an ordering system that was, to put it gently, not working.
As UX research lead at Magic by iStone, I led a full redesign of that system alongside a colleague. We didn't start at a whiteboard. We started in the garage.
This was a "Summit Deluxe" project: 6 months to solve a complex problem.
Challenges
Nobody had really watched a mechanic work
Mechanics were gaming the system. And they were right to.
Reserve parts from different jobs kept colliding
Translating human behaviour into engineering requirements
What we did
We ran four to five field observations at Mekonomen repair shops, watching mechanics work in real time. How they ordered parts. How they moved around the garage. Where they got stuck. Where they sighed. (We also drank a lot of bad coffee. Every. Single. Time.) From there: usability tests on early flows, service blueprint sessions, and countless BA and client meetings to translate human behaviour into something engineers could actually build. It was a six month project. Complex, layered, and genuinely hard.
We ran four to five field observations at Mekonomen repair shops, watching mechanics work in real time. How they ordered parts. How they moved around the garage. Where they got stuck. Where they sighed. (We also drank a lot of bad coffee. Every. Single. Time.) From there: usability tests on early flows, service blueprint sessions, and countless BA and client meetings to translate human behaviour into something engineers could actually build. It was a six month project. Complex, layered, and genuinely hard.
Driving impact
I handed the project over before it launched. That is the reality of systems this complex. Implementation takes years, and the researcher rarely sees the finish line. But the story did not end there. A while after the launch, I brought my own car in for a repair. I got chatting with the mechanic, and at some point he brought up Mekonomen. He had worked there before. He lit up talking about the new software — how much smoother everything runs now, how much time it saves, how happy the mechanics are with it. He had no idea he was talking to the person who built it (OK I did tell him of course)
I handed the project over before it launched. That is the reality of systems this complex. Implementation takes years, and the researcher rarely sees the finish line. But the story did not end there. A while after the launch, I brought my own car in for a repair. I got chatting with the mechanic, and at some point he brought up Mekonomen. He had worked there before. He lit up talking about the new software — how much smoother everything runs now, how much time it saves, how happy the mechanics are with it. He had no idea he was talking to the person who built it (OK I did tell him of course)
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